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The Advanced tab contains options that can significantly improve the emulated titles’ speed and fluidity or outright break compatibility. If using headphones, though, you may want to try Dolphin’s sound in Surround instead of Stereo mode. Still, all of the console’s games were designed with a 16:9 ratio in mind, which also matches the monitors most of us use today. Like the actual Wii, Dolphin supports a 4:3 aspect ratio. Most people probably won’t need to change the rest of the options. Just as when playing on an actual Wii, you can also control the Wiimote’s speaker volume and enable rumble. Make sure to choose the correct placement from the “Wii Remote Settings -> Sensor Bar Position” pull-down menu, or your controller’s position will be way off. If using actual Wiimotes, which remain the best way to play this console’s games, you are also using a sensor bar placed on or under your monitor or TV. The Genesis was succeeded in 1994 by the Sega Saturn.To play Wii games, you should pay a visit to the Wii tab. Many games have been re-released in compilations or on online services such as the Nintendo Virtual Console, Xbox Live Arcade, PlayStation Network, and Steam. By the mid-2010s, licensed third-party Genesis rereleases were still being sold by AtGames in North America and Europe. In addition, Tec Toy sold an estimated three million licensed variants in Brazil, Majesco projected it would sell 1.5 million licensed variants of the system in the United States, and much smaller numbers were sold by Samsung in South Korea.
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Controversy surrounding violent games such as Night Trap and Mortal Kombat led Sega to create the Videogame Rating Council, a predecessor to the Entertainment Software Rating Board.ģ0.75 million first-party Genesis units were sold worldwide. As this contest drew increasing attention to the video game industry among the general public, the Genesis and several of its highest-profile games attracted significant legal scrutiny on matters involving reverse engineering and video game violence. The North American release in 1991 of the Super Famicom, rebranded as the Super Nintendo Entertainment System, resulted in a fierce battle for market share in the United States and Europe that has often been termed as a "console war" by journalists and historians. Contributing to its success were its library of arcade game ports, the popularity of Sega's Sonic the Hedgehog series, several popular sports franchises, and aggressive youth marketing that positioned the system as the cool console for adolescents.
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In Japan, the Mega Drive fared poorly against its two main competitors, Nintendo's Super Famicom and NEC's PC Engine (aka TurboGrafx-16), but it achieved considerable success in North America, Brazil, and Europe. Sega created two network services to support the Genesis: Sega Meganet and Sega Channel. It was released in several different versions, some created by third parties. Several add-ons were released, including a Power Base Converter to play Master System games. It plays a library of more than 900 games created by Sega and a wide array of third-party publishers delivered on ROM-based cartridges. The Sega Genesis, known as the Mega Driveĭesigned by an R&D team supervised by Hideki Sato and Masami Ishikawa, the Genesis was adapted from Sega's System 16 arcade board, centered on a Motorola 68000 processor as the CPU, a Zilog Z80 as a sound controller, and a video system supporting hardware sprites, tiles, and scrolling.